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Independent iPhone games

x3r0soft

Games for iPhone, each built around one gesture. No ads, no accounts, no tracking. Every game plays offline and is written natively in SwiftUI.

iPhoneOfflineNo ads

The games

Twelve pocket games

One gesture each, a few minutes a run. All twelve are coming to the App Store.

  • Shove

    Swipe to step. Shove to win.

  • Plink

    Build the machine. Drop the ball.

  • Lasso

    Your path is the weapon.

  • Flume

    Lay pipe ahead of the water.

  • Bones

    Roll. Hold. Bank before it breaks.

  • Perch

    Tap to drop. Perfect to grow.

  • Vault

    Jump, hold, stomp. Never stop.

  • Hairpin

    Hold to turn. Let go to fly.

  • Abacus

    Tap a path. Hit the target.

Studio principles

Built for players

Five rules every x3r0soft game follows.

01

One gesture, real decisions

Every game has one intuitive action: drag, swipe, tap or hold. It gets deeper the more you play.

02

Honest

No ads, no accounts, no tracking, no energy timers, no loot boxes. The pocket games have no in-app purchases at all.

03

Yours, offline

Progress lives on your iPhone, and every game plays with no connection.

04

Native

Written in SwiftUI for iPhone, not ported. Art is drawn in code and audio is generated; the pocket games run at 120 Hz where the phone allows.

05

Short runs, long goals

A run takes minutes; records, unlocks and builds grow over weeks.

Support

Help with any game

Every game has its own support page. One email address reaches us for all of them.

Email

Name the game and include your iPhone model, iOS version and the game version.

Support routes

  • Support — choose your game for answers and contact details
  • Privacy policy — one policy for the website and every app
  • Contact — publisher and general inquiries
Open support